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even teaching it new martial arts skills and maneuvers. It learns at the normal rate, and can only learn unarmed fighting
techniques. The robe's level in any skill or maneuver will never go higher than the master's minus 1.
Further, if the Robe's skills exceed the wearer's, the robe counts as a teacher, and the student can learn at twice the normal
rate (i.e., 100 hours = 1 character point) so long as he practices with the Robe, and pays attention to how the robe corrects
his movements.
When encountered, the Robe may have whatever skill level the GM finds convenient; ideally, it should be slightly better
than the best martial artist in the group, with a few maneuvers he does not possess.
Suggested Setting: GURPS Cabal, GURPS Supers.
Component Spells: Lend Skill, hypothetical Learn Skill.
Asking Price: $4,000,000, or more to enchanters who wish to study it.
Shadow Mask
These black domino masks are often made of fine silk. They have the effect of reducing the glare from sunlight and other
bright lights. The wearer can not be blinded or dazzled by bright lights, and creatures whose eyes are sensitive to light
(e.g., cave-dwellers) receive no penalty to their vision due to bright light. Note however that this provides no protection
to the wearer's skin, so vampires or creatures with allergies to sunlight must still fear the day.
The first of these masks was created by an albino enchanter whose weak eyes were damaged from years of working with
the College of Light and Darkness, and could not bear any but the dimmest light. The creation process for the mask was
passed on to his apprentices, who disseminated the knowledge widely.
Suggested Setting: Any.
Component Spells: Bright Vision.
Clothing 4. Clothing and Armor
Asking Price: $3,500.
Shadow Slippers
Shadow Slippers are a pair of soft, thin gray or black footwear. They are composed of real material on the inside but only
shadow on the outside. While wearing these magical slippers the wearer's step is no more than the placement of a
shadow. The wearer can thus walk and run normally, but places no weight on the surface he treads upon. This has a
number of useful consequences: it reduces the noise from walking, the wearer leaves no footprints, and the wearer will
not set off any pressure-activated traps (such as a covered pit). This also means, however, that the wearer can not
effectively kick for damage, as the blow will have no more effect than a shadow sliding across the surface of the target.
These were originally commissioned secretly by nobles in the empire of Megalos for use by their assassins, but they are
in demand by scouts, burglars and others desiring concealed movement.
Suggested Setting: Yrth.
Component Spells: Body of Shadow variant.
Asking Price: $200,000.
Jewelry
The reasons not to enchant jewelry are many. It is small and easily lost. It is a target for thieves even if not enchanted. It
attracts attention. In many societies, only certain people can wear it without arousing suspicion. However, jewelry can be
put on and taken off quickly, allowing someone to switch what spells are affecting him easily. Small items are easy to
hide and conceal, as well. Lastly, some people feel that, since magic items are already valuable, they should look it as
well.
Glitterstones
A Glitterstone can be a crystal of any variety, typically mounted in a ring or pendant. When worn, a Glitterstone glows
the same color as the wearer's aura, exactly as per the spell (p. M53). A 'Stone will not work on anyone who is aware that
it is about to be put on them, knows what it does, and doesn't want their aura known, but it will work on typical animals,
the ignorant, the unconscious, etc.
The glow from a Glitterstone is, to the untrained eye, just colored light. The informational content provided by the spell
(e.g., "this person is very angry") is visible to anyone with Magery (unless they have never heard of the spell),
non-mages who know the spell, and others who have made a diligent study of what colors correlate with what traits. The
average person could guess that a roiling red indicates anger, but it could instead be passion. Glitterstones do not reveal
secret magical traits.
Glitterstones are fashion, worn both by people who have nothing to hide, by those proud of their darker side, and by
some who don't know what the colors really say about them. People occasionally use them as "matchmakers," by asking
potential romantic interests to hold the 'Stone, and looking for a compatible aura. Actually getting useful information
from this technique requires more skill than the average non-mage has...
4. Clothing and Armor Clothing
The light from a Glitterstone is dim. If it is the only illumination, Vision rolls are at -8; for people with Night Vision, it
provides sufficient light to eliminate the penalty.
Glitterstones provide an example of the type of cheap, everyday magic items that residents of modern high-magic worlds
will have. They can also be used in more traditional fantasy settings, as a fashion among the nobility. GM's may wish to
adjust price accordingly.
Suggested Setting: Any where magic is common.
Component Spells: Aura variant.
Asking Price: $75.
Magical Wedding Rings
First enchanted by an enamored wizard as a gift to his beloved, this pair of magical wedding rings puts a couple who
dons them under the effect of a Emotion Control spell designed to make them fall in love with each other. They also
bond the couple, giving them the Special Rapport advantage (p. CI46). The effects of the rings will disappear slowly if
one or both are willingly removed, disappearing completely after one month for every three months they were worn.
While originally created with the best of intentions, the unethical potential of these rings is obvious. Using them without
both parties' knowledge and consent would be regarded as a heinous use of mind-control magics in most societies.
Suggested Setting: Yrth, GURPS Technomancer, and common-magic variants of GURPS Swashbucklers and GURPS
Steampunk.
Component Spells: Emotion Control variant, hypothetical "Grant Special Rapport" spell.
Asking Price: $60,000, though cost (and legality!) will vary by society.
Restorative Ring
The Restorative Ring constantly restores fatigue to the wearer, at up to 2 fatigue per second. It is a gold band with a
depiction of water circling it.
No one can remember when the Restorative Ring was created, but everyone in magic circles has heard the story. A group
of enchanters came together to create a ring that would constantly refresh a caster. The plan was to create a whole set,
one for each of the five enchanters involved. After each ring was created, they would join together to bring kingdoms to
their knees, and rule the world. When the first ring was finally finished, an argument broke out among the group as to
which should be able to wear it. They destroyed each other in a massive conflagration, leaving only one of their
apprentices alive. The apprentice took the ring, and fled. He later tried to sell it to a wizard, but the wizard tricked him
with fake money, and stole it (the apprentice found out that the money was fake later that week, and was predictably
killed at the same time). That wizard was later hunted by other magicians, jealous of his power, and killed. During the
fighting between the magicians that followed, the ring was lost. It is rumored that the ring is cursed, will not allow
anyone to possess it for very long, and will bring each owner to a violent end. [ Pobierz całość w formacie PDF ]

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